I changed an RPGIII program. I went into the DDS and changed a heading, that's it. When I recompiled the screen and the RPG, it doesn't work like before. The problem happens when the program call an external program. When it returns it does not clear the screen from the external program and the new screens are cluttered with junk from the old screen.
So, I went and recompiled the original code with the original screens and now this program has the same problem.
I'm thinking that the original object was not created using the original code that I have.
Unless, there is something I need to do when I run the CRTRPGPGM to create the object.
However, I converted the RPGIII code to RPGIV and I still have the same issue, so I suspect it is the code.
So, I went and recompiled the original code with the original screens and now this program has the same problem.
I'm thinking that the original object was not created using the original code that I have.
Unless, there is something I need to do when I run the CRTRPGPGM to create the object.
However, I converted the RPGIII code to RPGIV and I still have the same issue, so I suspect it is the code.
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